There are four types of ammo the game’s weapons run on (though the game leans more toward bullet using weapons), with some melee weapons also thrown into the mix. You pick a character to run around the wasteland, each one with a special ability that’s used with right-click. The basic conventions that Nuclear Throne would later be built on is all there. While it was originally part of the Mojam Bundle, Vlambeer now has it up for free, so I checked that out and you may as well too while you’re at it. Wasteland Kings version of the first world ![]() One character in particular is cursed to always have the IDPD chase her from the beginning of the run, which may be close to the original ideal of Gun Godz. This aspect would end up being realized in Nuclear Throne through a faction of time-traveling, dimension hopping police enemies called the IDPD, who start pursuing the player after the player beats the final boss and chooses to loop back to the start. However, the team wasn’t sure how to go about it, leading to the FPS reapproach.Īn interesting aspect to mention from this early version of Gun Godz was that the player would constantly be pursued by the police on the way to the end of the level. According to a post-mortem for the game, Gun Godz was originally envisioned as a top-down roguelike shooter. While the final result ended up being something like a Wolfenstein 3D-like with fresh aesthetics and sensibilities, it wasn’t always the case. In 2012, Vlambeer made Gun Godz, a pixelated first-person shooter with a fascination for aggression, releasing as a free game in support of Venus Patrol. Wasteland Kings was a top-down roguelike shooter, though it wasn’t the first time Vlambeer toyed around with the idea of one. ![]() Among these words were “nuclear” and “endless” – two words that were appropriate to describe Vlambeer’s offering, Wasteland Kings. The jam ruled that the games should be based on some keywords a bunch that people had voted on. Having previously made Super Crate Box and Radical Fishing, the studio became known for punchy, arcade-like gameplay. Vlambeer is a two-person studio, consisting of Rami Ismail and Jan Willen Nijman the company also gets the aid of freelancers, most commonly that of artist Paul Veer and music man Jukio Kallio (who at the time produced under “Kozelik” but now goes by “Kuabee”). One of the participating developers in the 2013 jam was Vlambeer. It was an event where Mojang and other developers participate in a game jam to produce games that would then be sold in a bundle for charity. In 20, then-independent Mojang had partnered with Humble Bundle to hold the Mojam. Mojang is of course mostly known as the developer studio for Minecraft, now a first-party studio for Microsoft. ![]() The story of Nuclear Throne‘s fruition starts not with the developers that made it, but with Mojang. Also I have almost 300 hours into this game, ahead of Binding of Isaac and before Clicker Heroes (the finest clicking game of our generation), so I’m kind of invested in doing this anyway. Seeing as most of the articles on this blog are sort of reviews, it’d be nice to have some variety, so I decided I should do that. I asked him if he wanted to see anything on this site and he suggested that I should write an article on how Nuclear Throne came to be. So first off, big thanks to my pal Alwyn, who decided to help out with this blog.
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